Blogs, Non-Peer Reviewed

Blogs

  1. Marston, H.R., & Morgan, D.J. (2020). Lockdown 2.0: Gunpowder Plot, Digital Christmas, Sex and Relationships. Ageing Issues Blog, 2nd November 2020.
  2. Marston, H.R., Musselwhite, C., & Hadley, R.A. (2020). COVID-19 vs Social Isolation: the Impact Technology can have on Communities, Social Connections and Citizens. Ageing Issues, The British Society of Gerontology.
  3. Marston, H.R. (2018) Tweeting into the New Millennium… Hints and Tips to Using Social Media. Ageing Issues, 17th December, 2017. British Society of Gerontology
  4. Marston, H.R. (2017) Technology and Gaming for the Elderly: Improving Wellbeing with Dr Hannah Marston. Elder Magazine
  5. Marston, H.R. (2015) The Future of Technology in the Lives of an Ageing Society. 23 November 2015. International Longevity Centre, UK. 

Non-Peer Reviewed 

  1. Marston, H.R., (2016). Ageing in the 21st Century: What are the implications for future ageing populations, academics and clinicians? Generations Review,  26(2); 6-11.
  2. Marston, H.R., Freeman, S., & Musselwhite, C. (2015). Where does Quality of Life (QoL) fit in the Future of Technology in the 21st Century. Generations Review, 25(3); 8-14.
  3. Marston, H.R., & Kowert, R. (2014). Understanding the Anglo-German use of digital technologies in the 21st Century. Generations Review, 24(3); 17-24.
  4. Marston, H.R. (2014). The Future of Technology Use in the Fields of Gerontology and Gaming. Generations Review, 24(2); 8-14.
  5. Freeman, S. & Marston, H.R. Attaining extended health and longevity: Lessons we can learn from centenarians. Aging Horizons Bulletin (AHB), a Canadian online publication. www.AgingHorizons.com

Book Reviews

  1. Networks of Sound, Style and Subversion: The Punk and Post-Punk Worlds of Manchester, London, Liverpool and Sheffield, 1975-80. Cultural Sociology; (2016), 10(3): 405-07, doi.org/10.1177/1749975516657229d
  2. What makes Olga run? The mystery of the 90-something track start and what she can teach us about living longer, happier lives’ ageing and society (2015). Ageing & Society; 35; 1114-1118. doi:10.1017/S0144686X1500015X
  3. Gaming at the Edge: Sexuality and Gender at the margin of gamer culture. (2015). International Journal of Gender, Science and Technology; 7(3); 401-403