Conferences/Presentations

  1. Marston, H.R. (2019). Technology 4 Young Adults (T4YA). Poster Presentation. IAGG-ER, Gothenburg, Sweden, 23-25 May 2019.
  2. Marston, H.R., Tagg, C., Stickler, U., Owen, N., Fisk, M., & McAndrew, P. (2017). Deployment, & Understanding of 21st Century Technologies for Facilitation in Education, QoL, Tele/E-Health Service Provision. British Society of Gerontology Symposium 5-7th July, 2017, Swansea University
  3. Kulczycki, C., Genoe, R., Marston, H., Freeman, S., Musselwhite, C., & Rutherford, H. (2016). “If I want to know anything I just Google it”: Older adults’ functional and social leisure activities and technology. Accepted for presentation at the Canadian Congress on Leisure Research at the University of Waterloo (May 23-26, 2016), Canada.
  4. Genoe, R., Liehty, T., & Marston, H.R (2016). The relevance of Innovation Theory of Successful Aging for baby boomers transitioning to retirement. Accepted for presentation at the Canadian Congress on Leisure Research at the University of Waterloo (May 23-26, 2016), Canada.
  5. Olynick, J., Freeman, S., Marston, H., Musselwhite, C., Kulczycki, C., & Genoe, R. (November 8th 2016). Intergenerational Influences on the Understanding and Use of Technology in Later Life. IDC Research Days 2016. Presentation available upon request.
  6. Marston, H.R., Simpson, C., Reynolds, J., Hall, A. & Musselwhite, C.B.A. Vagrant Academic Careers in Gerontology: The route from early career to permanency?. This submission has been accepted as a symposium to the Annual British Society of Gerontology Conference.  http://www.stir.ac.uk/bsg16/
  7. Marston, H.R., Musselwhite, C., Freeman, S., Genoe, R., & Kulczycki, C. (2016). Technology In Later Life (TILL) Project, Preliminary Results. Symposium at the Annual British Society of Gerontology Conference, University of Stirling.  http://www.stir.ac.uk/bsg16/
  8. Genoe, R. Liechty, T. & Marston, H.R. (2016). Exploring the Challenges Experienced during the Transition to Retirement. To be presented at the 12th International Congress of Qualitative Inquiry. May 18-21st 2016, Champaign-Urbana, IL, USA. http://icqi.org/
  9. Genoe, M. R., Liechty, T., & Marston, H. R. (2016, April). Fun in retirement: Perceptions of leisure among baby boomers transitioning to retirement. Paper presented at International Tourism and Leisure Studies Conference, Honolulu, HI.
  10. Genoe, R. Liechty, T. & Marston, H.R. (2015). Baby boomers and the transition to retirement. Oral Presentation. To be presented at the 44th Annual Scientific and Educational Meeting of the Canadian Association of Gerontology. October 24, 2015. http://cagacg.ca/
  11. Marston, H.R., Bandara, A., & Price, B. (2015). Digital Game Technology: What is the future for our ageing society? Presented at the CHI Play Conference, Oct. 4-7, London. The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play).
  12. Genoe, R. Liechty, T., & Marston, H.R. (2015). Baby boomers and the transition to retirement. Oral Presentation. To be presented at the 44th Annual Scientific and Educational Meeting of the Canadian Association of Gerontology. Oct. 24, 2015.
  13. Marston, H.R., Kroll, M., Fink, D., & Eichberg, S. (2014). Digital Game Aesthetics of the iStoppFalls Exergame. In B. Schouten et al. (Eds). Pp. 89- 100. Games for Health Europe, 2014. Springer Fachmedien Wiesbaden. Doi: 10.1007/978-3-658-07141_12. Poster Presentation at the Games for Health Europe Conference, Utrecht, Netherlands, Oct. 2014.
  14. Marston, H.R. (2014). Quality of Life and ICT. Symposium presentation at the iStoppFalls Consortium Symposium. German Sport University Cologne, 24-26 October.
  15. Marston, H.R. (2014). Experience of Flow. Symposium presentation at the iStoppFalls Consortium Symposium. German Sport University Cologne, 24-26 October.
  16. Marston, H.R., & Smith, S.T. (2013). Understanding the digital game classification system: A review of the current classification system & its implications for use within games for health. Human Factors in Computing & Informatics, LNCS, 7946, pp. 314-331. Presented at the South CHI, Maribor, Slovenia, 2013.
  17. Kroll, M., Marston, H.R., Delbaere, K., & Eichberg, S. (2012). Fall preventive exercises: A tailored fall preventive exercise program for older adults. 8th World Congress on Active Ageing, Glasgow, Scotland.
  18. Samuels, J. & Marston, H.R. (2011). As we age, does life existence continue within the digital space? BSG conference, University of Plymouth, UK.
  19. Marston, H.R., Fencott, P.C., & van Schaik, P. (2009). The relationship between computer game content and interaction relative to older adults. The Gerontological Society of America (GSA) Conference, Atlanta, Georgia, USA.
  20. Marston, H.R., Fencott, P.C., & van Schaik, P. (2009). Is Computer Game Interaction more Important to Older Adults than Computer Game Content?  BSG Conference University of the West of England/University of Bristol.
  21. Marston, H.R., Fencott, P.C., & van Schaik, P. (2009). Analysis of computer game genre and older adults (50+). Poster presentation. 19th International Association of Gerontology and Geriatrics, Paris, France.
  22. Brown, A. & Marston, H.R. (2008). Girls and Gadgets the future. Women in Games (WIG), University of Warwick.
  23. Marston, H.R., Fencott, P.C., & van Schaik, P. (2007). Computer games and older adults why?? Legacy of Learning conference, University of Strathclyde, Scotland.
  24. Marston, H.R., Fencott, P.C., & van Schaik, P. (2006). What Women Want Too…? Poster presentation. Women in Games (WIG), Teesside University.
  25. Marston, H.R., Fencott, P.C., & van Schaik, P. (2006). – Invest in Aging, ASA/NCOA Annual Conference, Anaheim, California, presented initial findings of the CODEWORKS ATL Project.