Books & Special Journal Issues


Edited Books

  • Niles-Yokum, K., & Marston, H.R. (forthcoming). Ethics and Aging: A Cross-Disciplinary Approach. Cognella. California, USA.
  • Marston, H.R., Freeman, S., & Musselwhite, C.B.A. (2017). Mobile e-Health In: Marston H., Freeman S., Musselwhite C. (eds) Mobile e-Health. Human–Computer Interaction Series. Springer, Cham. doi:10.1007/978-3-319-60672-9; ISBN: 978-3-319-60671-2 Springer.​​​

Post-pandemic Digital Realities of Older Adults

Ivan, L., Marston, H.R., Rosenberg, D., & Ratzenboeck, B.

Overview: The COVID-19 pandemic has exacerbated the integration of technology into the lives and physical environments of people globally, while it has highlighted the disparities and digital inequities within our society. Technology use reinforces classical inequalities between rich and poor, majority and minorities, old and young. This in turn for some people has resulted in mixed experiences since 2020, they have been able to work from home, be more productive, while for many more, the sense of loneliness, and social isolation has increased greatly. Post-pandemic digital realities re-shape the discussion on the overcome ability and the belief in a successful adoption of the digital technologies later in life, also about the obstacles and challenges associated with the sustained use of technology, as for example the technostress and issues regarding privacy and surveillance. For older adults in particular the new digital spectrum raises issues regarding attitudes and technology awareness, self-trust and the mitigation between online and offline activities.

Previous Special Issues

  1. Marston, H.R., Ivan, L., Rosenberg, D., & Ratzenboeck, B. (2023). Post-pandemic digital realities of older adults. Editorial. Front. Psychol. Section: Human-Media Interaction; 14. 
  2. van Hoof, J., & Marston, H.R. (2021). Feature Papers ‘Age-Friendly Cities & Communities: State of the Art and Future Perspectives. Editorial. IJERP; 18(4), 1644.
  3. Marston, H.R., & Musselwhite, C. (2020). Improving Older People’s Lives Through Digital Technology and Practices. Editorial, Gerontology and Geriatric Medicine. January 2021. Doi: 10.1177/23337214211036255
  4. Marston, H.R., & Azadvar, A. (2020) intergenerational: Gaming, Accessibility, Motivation and Engagement (iGame) – Special Issue, The Computer Games Journal, 9(2). Springer, ISSN:2052-773X. Retrieved from
  5. van Hoof, J., Marston, H.R.,  Brittain, K., & Barrie, H. (2019). Creating Age-friendly Communities: Housing and Technology. Healthcare, Special Issue, MDPI. All text available here
  6. van Hoof, J., Marston, H.R., Wong, J.K., Soebarto, V.I., & Kazak, J.K. (2018). Design, Technology, and Engineering for Long-Term Care. Journal of Enabling Technologies. Emerald Insight; 33-100. All text available here
  7. Marston, H.R., Musselwhite, C. & Freeman, S. (2016). Special Issue: Games and AgingGames and Culture, 11(1-2), 3-222.Full text available here