Journal Publications & Book Chapters

*Special Issues & other Outputs can be found here
** Conference proceedings/presentations can be found here

Editorials

  1. Marston, H.R., Ivan, L., Rosenberg, D., & Ratzenboeck, B. (2023). Post-pandemic digital realities of older adults. Front Psychol; 14. https://doi.org/10.3389/fpsyg.2023.1275257
  2. Marston, H.R., van Hoof, J., & Yon, Y. (2023). Digitalising the built environment for all generations: A new paradigm for equity and inclusive age-friendly cities and communities. Indoor and Built Environment; 0(0). https://10.117/1420326X231176621
  3. van Hoof, J., & Marston, H.R. (2021). Age-Friendly Cities and Communities: State of the Art and Future Perspectives. International Journal of Environmental Research and Public Health18(4), 1644. http://dx.doi.org/10.3390/ijerph18041644
  4. Marston, H.R., Azadvar, A. (2020). Defeating the Boss Level … Exploring Inter-and-Multigenerational Gaming Experiences. Comput Game J . https://doi.org/10.1007/s40869-020-00098-1
  5. van Hoof, J., Marston, H.R., Brittain, K.R., Barrie, H.R. (2019). Creating Age-Friendly Communities: Housing and Technology. Healthcare7, 130. doi:10.3390/healthcare7040130
  6. van Hoof, J., Marston, H.R., Wong, J.K.-.-W., Soebarto, V.I. and Kazak, J.K. (2018), “Guest editorial”, Journal of Enabling Technologies, Vol. 12 No. 2, pp. 33-34.  https://doi.org/10.1108/JET-06-2018-055
  7. Musselwhite, C.B.A., Marston, H.R., & Freeman, S. (2016). From Needy and Dependent to Independent Homo Ludens: Exploring digital gaming and older people. Editorial. Games & Culture Journal, Special edition: Digital Gaming & Ageing; 11(1-2); 3-6. doi:10.1177/1555412015605220

Peer Reviewed Journal Papers 

  1. Marston, H.R., Morgan, D.J., Earle, S., & Hadley, R.A. (2023). Shiver Me Tinders and Ring a Ding for a Fling—Sex Tech Use during COVID-19: Findings from a UK Study. Healthcare; 11(6), 897; https://doi.org/10.3390/healthcare11060897.
  2. Marston, H.R., Ko, P-C., Prabhu, V.G., Freeman, S., Ross, C., Sharaievska, I., Browning, MHEM., Earle, S., Ivan, L., Kanozia, R., Çalıkoğlu, H.Ö., Arslan, H., Bilir-Koca, B., Silva, P.A., Buttigieg, S.C., Großschädl, F., & Schüttengruber, G. (2023). Digital Practices by Citizens During the COVID-19 Pandemic: Findings From an International Multisite Study. JMIR Ment Health 2023;10:e41304 doi: 10.2196/41304
  3. Chidiac, M., Ross, C., Marston, H.R., & Freeman, S. (2022). Age and Gender Perspectives on Social Media and Technology Practices During the COVID-19 Pandemic. IJERP; 19(21), 13969; https://doi.org/10.3390/ijerph192113969
  4. Earle S, Blackburn M, Chambers L, Downing J, Flemming K, Hale J, Marston, H.R, et al. (2022). ‘Whose life are They Going to Save? It’s Probably Not Going to be Mine!’ Living With a Life-Shortening Condition During the Coronavirus (COVID-19) Pandemic: A Grounded Theory Study of Embodied Precarity. Qualitative Health Research; 0(0). doi:10.1177/10497323221131692
  5. Freeman, S., Marston, H.R., Ross, C., Morgan, D.J., Wilson, G., Gates, J., Kolochuk, S., & McAloney, R. (2022). Progress towards enhanced access and use of technology during the COVID-19 pandemic: A need to be mindful of the continued digital divide for many rural and northern communities. Healthcare Management Forum. doi:10.1177/08404704221108314
  6. van Hoof, J., Marston, H.R., Kazak, J.K., & Buffel, T. (2021). Ten Questions Concerning Age-Friendly Cities and Communities and the Built Environment. Building and Environment; 107922. https://doi.org/10.1016/j.buildenv.2021.107922
  7. Marston, H.R., Niles-Yokum, K., Silva, P.A. (2021). A Commentary on Blue Zones®: A Critical Review of Age-Friendly Environments in the 21st Century and Beyond. Int. J. Environ. Res. Public Health 2021, 18, 837. https://doi.org/10.3390/ijerph18020837 
  8. Marston, H.R., Shore, L., & White, P. (2020). How does a (Smart) Age-Friendly Ecosystem Look in a Post-Pandemic Society? Int. J. Environ. Res. Public Health17, 8276. https://doi.org/10.3390/ijerph17218276
  9. Marston, H.R., Ivan, L., Fernández-Ardèvol, M., Rosales Climent, A., Gómez-León, M., Blanche, D., Earle, S., Ko, P.C., Colas, S., Bilir, B., Öztürk Çalıkoğl., Arslan, H., Kanozia, R., Kriebernegg, U.,  Großschädl, F., Reer, F., Quandt, T., Buttigieg, S.C., Alexandra Silva, P., Gallistl, V., & Rohner, R. (2020). COVID-19: Technology, Social Connections, Loneliness & Leisure Activities: An International Study Protocol. Front. Sociol. doi:10.3389/fsoc.2020.574811
  10. Freeman, S., Marston, H.R., Olynick, J., Musselwhite, C., Kulczycki, C., Genoe, R., Xiong, B. (2020). Intergenerational Effects on the Impacts of Technology Use in Later Life: Insights from an International, Multi-Site Study. Int. J. Environ. Res. Public Health17, 5711. https://doi.org/10.3390/ijerph17165711
  11. Marston, H.R., Niles-Yokum, K., Earle, S., Gomez, B., & Lee, D. (2020). OK Cupid, Stop Bumbling around and March Me Tinder Using Dating Apps Across the Life Course. Gerontology and Geriatric Medicine. https://doi.org/10.1177/2333721420947498
  12. Marston, H.R., & Morgan, D.J. (2020) Technology & Social Media during COVID-19 Pandemic. Special Issue: COVID-19 & Geriatric Mental Health Worldwide. IPA Bulletin; 3(2). Available from https://www.ipa-online.org/publications/ipa-bulletin/featured-articles/covid-19-bulletin-articles/technology-social-media-during-covid19
  13. Marston, H.R., Hadley, R., Pike, G., & Hesketh, I. (2020). Games for Health & mHealth Apps for Police & Blue Light Personnel: A research review. The Police Journal: Theory, Practice and Principles. Doi:10.1177/0032258X20937327
  14. Marston, H.R., & Kowert, R. (2020). What role can videogames play in the COVID-19 pandemic? [version 1; peer review: awaiting peer review]. Emerald Open Res2:34. https://doi.org/10.35241/emeraldopenres.13727.1
  15. White, P.J., Marston, H.R., Shore, L., & Turner, R. (2020). Learning from COVID-19: Design, Age-friendly Technology, Hacking and Mental Models [version 1; peer review: awaiting peer review]. Emerald Open Res2:21 https://doi.org/10.35241/emeraldopenres.13599.1
  16. Sheerman, L., Marston, H.R., Musselwhite, C., & Morgan, D. (2020). COVID-19 and the secret virtual assistants: the social weapons for a state of emergency [version 1; peer review: awaiting peer review]. Emerald Open Res2:19 https://doi.org/10.35241/emeraldopenres.13571.1
  17. Marston, H.R., & del Carmen Miranda Duro, M. (2020). Revisiting the Twentieth Century Through the Lens of Generation X and Digital Games: A Scoping Review. Comput Game Jhttps://doi.org/10.1007/s40869-020-00099-0
  18. Earle, S., Marston, H., Hadley, R., & Banks, D. (2020). The use of menstruation and fertility app trackers: A scoping review of the evidence. BMJ Sexual & Reproductive Healthhttp://dx.doi.org/10.1136/bmjsrh-2019-200488
  19. Marston, H.R. (2019). Millennials and ICT – Findings from the Technology 4 Young Adults (T4YA) Project: An Exploratory Study. Societies; 9,80. doi:10.3390/soc9040080
  20. Marston, H.R., & van Hoof, J. (2019). “Who Doesn’t Think about Technology When Designing Urban Environments for Older People?” A Case Study Approach to a Proposed Extension of the WHO’S Age-Friendly Cities Model. Int. J. Enviorn Res Public Health; 16(19), 3525. Doi:10.3390/ijerph16193525
  21. Marston, H.R., Hadley, R., Banks, D., Duro Miranda, MDC. (2019). Mobile Self-Monitoring ECG Devices to Diagnose Arrhythmia that Coincide with Palpitations: A Scoping Review. Healthcare 7(3):96, doi:10.3390/healthcare7030096
  22. Marston, H.R., Genoe, R., Freeman, S., Kulczycki, C. & Musselwhite, C. (2019). Older Adults Perceptions of ICT: main findings from the Technology In Later Life (TILL) an initial study. Healthcare; 7(3), 86doi:10.3390/healthcare7030086
  23. van Hoof, J., Dikken J., Buttigieg, S.C., van den Hoven, Kroon E., Marston, H.R. (2019). Features of an age-friendly city in the built environment: An explorative study of their visibility and age stereotypes in The Netherlands. Special Issue: Ageing Community, Indoor and Built Environment doi:10.1177/1420326X19857216
  24. Genoe, R., Liechty, T., & Marston, H.R. (2019). Leisure innovation and the transition to retirement. Leisure Sciences. doi:10.1080/01490400.2019.1597791
  25. Marston, H.R., & Samuels, J. (2019).  A review of Age Friendly Virtual Assistive Technologies and their Effect on Daily Living for Carers and Dependent Adults. Special Issue “Creating Age-friendly Communities: Housing and Technology”Healthcare 7(1): 49; doi:10.3390/healthcare7010049.
  26. Genoe, R., Liechty, T., & Marston, H.R. (2018). Retirement transitions among baby boomers: Findings from an online qualitative study. Canadian Journal on Aging/La Revue canadienne du vieillissement. doi:10.1017/S071498081800031437
  27. Brown, J.A., Marston, H.R. (2018) Gen X and Digital Games: Looking Back to Look Forward. In: Zhou J., Salvendy G. (eds) Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment. ITAP 2018. Lecture Notes in Computer Science, vol 10927. Springer, Cham. Doi: 10.1007/978-3-319-92037-5_34
  28. Genoe, M. R., Kulczycki, C., Marston, H., Freeman, S., Musselwhite, C., & Rutherford, H. (2018). E-leisure and older adults: Findings from an international exploratory study.  Therapeutic Recreation Journal. Vol. LII, (1), doi.org/10.18666/TRJ-2018-V52-I1-8417
  29. Vaziri, D.D., Aal, K., Ogonowski, C., Von Rekowski, T., Kroll, M., Marston, H.R., De Rosario, H., Poveda, R., Gschwind, Y., Delbaere, K., Wieching, R., & Wulf. (2016). Exploring User Experience and Technology Acceptance for a Fall Prevention System: Results from a Randomized Clinical Trial and a Living Lab. European Review of Aging and Physical Activity (EURAPA), June 10;13:6. doi: 10.1186/s11556-016-0165-z
  30. Van Hoof, J., Janssen, M.L., Heesakkers, C.M.C., van Kersbergen, W., Severijns, L.E.J., Willems, L.A.G., Marston, H.R., Janssen, B.M., & Nieboer, M.E. (2016). The Importance of Personal Possessions for the Development of a Sense of Home of Nursing Home Residents. Journal of Housing for the Elderly, 30:1, 35- http://dx.doi.org/10.1080/02763893.2015.1129381
  31. Marston, H.R., Freeman, S., & Bishop, A. Kristen., & Beech, C.L. (2016). Utilization of digital games for older adults aged 85+ years: A scoping review. Games for Health Journal; 5(3): 157-174. doi: 10.1089/g4h.2015.0087
  32. Liechty, T., Genoe, R., & Marston, H.R. (2016). Physically Active Leisure and the Transition to Retirement: The Value of Context. Annals of Leisure Research; doi:10.1080/11745398.2016.1187570.
  33. Marston H.R., Kroll, M., Fink, D., & de Rosario, H., Gschwind, Y.J. (2016)Technology use, adoption and behaviour in older adults: results from the iStoppFalls Project. Educational Gerontology. doi: 1080/03601277.2015.1125178
  34. Marston, H.R., Kroll, M., Fink, D., & Gschwind, Y.J. (2016). Flow experience of older adults using the iStoppFalls exergames. Special Issue: Gaming & Aging; Games & Culture Journal, 11(1-2); 201-222. doi: 10.1177/1555412015605219.
  35. Marston, H.R., Woodbury, A., Kroll, M., Fink, D., Eichberg, S., Gschwind, Y.J., Delbaere, K. (2015). The design of a purpose built Exergame for fall prediction and prevention amongst older adults. European Review of Aging and Physical Activity (EURAPA), 12:13; doi: 10.1186/s11556-015-0157-4 
  36. Gschwind, Y., Eichberg, S., Ejupi, A., de Rosario, H., Kroll, M., Marston H., Drobics, M., Annegarn, J., Wieching, R., Lord, S.R., Aal, K., Vaziri, D., Woodbury, A., Fink, D., Delbaere, K. (2015). ICT-based system to predict and prevent falls (iStoppFalls): results from an international multicenter randomized controlled trial. European Review of Aging and Physical Activity (EURAPA); 12(10). doi: 10.1186/s11556-015-0155-6
  37. Genoe, R., Lichty, T., Marston, H.R. & Sutherland, V. (2016). Blogging into Retirement: Using Online Research Methods to Understand Leisure among Baby Boomers. Journal of Leisure Research; 48(1), http://dx.doi.org/10.18666/JLR-2016-V48-I1-6257.
  38. van Hoof, J., Verhagen, M.M., Wouters, E.J.M., Marston, H.R., Janssen, B.M., & Rijnaard, M.D. (2015). Picture your nursing home: Exploring the sense of home of older residents through photography. Journal of Aging Research. Article ID 312931. http://dx.doi.org/10.1155/2015/312931
  39. Marston, H.R., Kroll, M., Fink, D., & Eichberg, S. (2014). Digital Game Aesthetics of the iStoppFalls Exergame. In B. Schouten et al. (eds). Games for Health, 2014. Springer Vieweg Wiesbaden. doi:10.1007/978-3-658-07141_12
  40. Gschwind, Y.J., Eichberg, S., Marston, H.R., de Rosario, H., Aal, K., Ejupi, A., Kroll, M., Drobics, M., Annegam, J., Wieching, R., Lord, S.R., Delbaere, K. (2014). ICT-based system to predict and prevent falls (iStoppFalls): study protocol for an international multicenter randomized controlled trial. BMC Geriatrics. doi:10.1186/1471-2318-14-91
  41. Philips, J.E., Dobbs, C., Burholt, V., & Marston, H.R. (2013). Extracare: Does It Promote Resident Satisfaction Compared to Residential and Home Care? British Journal of Social Work, 1-19, doi:10.1093/bjsw/bct185
  42. Marston, H.R., & Smith, S.T. (2013). Understanding the digital game classification system: A review of the current classification system & its implications for use within games for health. In: Holzinger A., Ziefle M., Hitz M., Debevc M. (eds). Human Factors in Computing & Informatics. SouthCHI 2013. Lecture Notes in Computer Science, vol 7946. Springer, Berlin, Heidelberg. pp. 314-331. doi:10.1007/978-3-642-39062-3_20  
  43. Marston, H.R. (2013). Design recommendations for digital game design within an aging society. Educational Gerontology, 39(2), 103-118, doi:10.1080/03601277.2012.689936
  44. Marston, H.R. (2013). Digital Gaming Perspectives of Older Adults: Content vs Interaction. Educational Gerontology, 39(3), 14-208, doi:10.1080/03601277.2012.70081
  45. Marston, H.R. Greenlay, S., & van Hoof, J. (2013) Understanding the Nintendo Wii console in Long-term Care Facilities. Technology & Disability, 25(2), 77-85, doi:10.3233/TAD-130369
  46. Freeman, S., Garcia, J., & Marston, H.R. (2013). Centenarian self-perceptions of factors responsible for attainment of extended health and longevity. Educational Gerontology, 39(10), 717-728, doi:10.1080/03601277.2012.750981
  47. Freeman, S., Heckman, G., Naus, P.J., & Marston, H.R. (2013). Breaking down barriers: Hospice palliative care as a human right in Canada. Educational Gerontology, 39(4), 241-249, doi:10.1080/03601277.2013.750930
  48. Marston, H.R., & Smith, S.T., (2012). Interactive videogame technologies to support independence in the elderly: A narrative review – Games for Health Journal, 1(2): 139-152. doi:10.1089/g4h.2011.0008
  49. Marston, H.R. (2012). Older adults as 21st century game designers. Comput Game J; 1: 90. https://doi.org/10.1007/BF03392330.
  50. Van Hoof, J., Wouters, E.J.M., Marston, H.R., Vanrumste, B., Overdiep, R.A., (2011). Ambient Assisted Living and Care in The Netherlands: The Voice of the User. International Journal of Ambient Computing and Intelligence, 3(4), 25-40. doi: 10.4018/jaci.2011100103

Book Chapters (Forthcoming)

  1. Dikken, J., Marston, H.R., Pavolovski, D., & van Hoof, J. (forthcoming). The Rise of AI Chatbots in Education and Community Settings: Applications and Ethical Considerations. 
  2. Marston, H.R., Earle, S., Morgan, D.J., & Hadley, R.A. (forthcoming). Ethical Concerns and Risks Surrounding Dating Apps: Findings from a UK Covid-19 Study. 
  3. Marston, H.R., Evans, J., et al. (forthcoming). The Ethical Considerations and Role Technology Plays in Same Sex Care. 
  4. Marston, H.R. (forthcoming). What are the Ethical Considerations Regarding Social Media, Artificial Intelligence & in the After Life?. Chapter 12. In: K. Niles-Yokum & H.R. Marston (Eds.). Ethics and Aging: Cross Disciplinary Approaches. Cognella.

Book Chapters

  1. Marston, H.R., Morgan, D.J., Wilson, G., Gates, J., Maddock, C.A., Jones, E.Y., Phillips, J., Bailey, G., Zhang, C., Reitmaier, T., Leach, A., & Nicholson, J. (2023). Employing Citizen Science to understand the contemporary needs of older adults accessing and using technology in a pandemic. Chapter 29, Part 8 – Future perspectives in the field of participatory approaches in ageing research. In: A. Urbaniak & A. Wanka (Eds.) International Handbook of Participatory Approaches in Ageing Research. (1st Edition). Routledge. https://doi.org/10.4324/9781003254829.
  2. van Hoof, J., Boerenfijn, P., Kolmer, D.M.G., Marston, H.R., Kazak, J.K., & Verbeek, H. (2020). Environmental design for an ageing population. CH 16, Section 4Emerging Horizons. In Phelan A. & O’Shea D. (Eds.) Cambridge Scholars. ISBN: 1-5275-4284-X.
  3. Marston H.R., Kroll M., Fink D., Poveda R., & Gschwind Y.J. (2017). Digital Game Technology and Older Adults. In: Marston H., Freeman S., Musselwhite C. (eds) Mobile e-Health. Human–Computer Interaction Series. Springer, Cham Doi: http://dx.doi.org/10.1007/978-3-319-60672-9_7
  4. Musselwhite, C., Freeman, S., Marston, H.R. (2017). An Introduction to the Potential for Mobile eHealth Revolution to Impact on Hard to Reach, Marginalised and Excluded Groups. In: Marston H., Freeman S., Musselwhite C. (eds) Mobile e-Health. Human–Computer Interaction Series. Springer, Cham. Doi: https://doi.org/10.1007/978-3-319-60672-9_1
  5. Musselwhite, C., Freeman, S., Marston, H.R. (2017).  Transcendent Technology and Mobile eHealth. In: Marston H., Freeman S., Musselwhite C. (eds) Mobile e-Health. Human–Computer Interaction Series. Springer, Cham. Doi: https://doi.org/10.1007/978-3-319-60672-9_14
  6. Marston, H.R., & Hall, A.K. (2015). Gamification: Application for Health and Health Information Technology Engagement. In D. Novak, B. Tulu, & H. Brendryen (Eds.) Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice (pp.78-104). Hershey, PA: Medical Information Science Reference. Doi: 10.4018/978-1-4666-9522-1.ch005
  7. Marston, H., & Graner-Ray, S. (2016). Older Women on the Game: Understanding Digital Game Perspectives from an Ageing Cohort. In: Emma Domínguez-Rué/Linda Nierling (Eds.), Ageing and Technology (67-92). Bielefeld: transcript Verlag. https://doi.org/10.14361/9783839429570-004
  8. Marston, H.R. (2014). Ageing in Digital Places. In Handbook of Smart Homes, Health Care and Well-Being. E. Wouters, J. van Hoof, G. Demiris (Eds.). doi: 10.1007/978-3-319-01904-8_60-1
  9. Hall, A.K., Marston, H.R. (2014) Games for Health in the Home: Gaming and Older Adults in the Digital Age of Healthcare. In: van Hoof J., Demiris G., Wouters E. (eds) Handbook of Smart Homes, Health Care and Well-Being. Springer, Cham. https://doi.org/10.1007/978-3-319-01583-5_55
  10. Marston, H.R., & McClenaghan, P.A. (2013). Play yourself fit: Exercise + Videogames = Exergames. In Serious Games and Multi-User Virtual Environments in Professional Development and Healthcare. K. Bredl & W. Bösche (Eds.). IGI. doi: 10.4018/978-1-4666-3673-6.ch015